#KNIGHT AND MERCHANTS PRO#
Pro Tip: build double or triple width roads around well traveled areas like the ale house and the castle where surplus good are kept so that your porters aren’t constantly running into one another.Īnd those peasants were so cute! I still remember watching my people sit down next to one another to eat loaves of bread and sausages and drink mugs of beer.Ĭheck out closeups of the various kinds of buildings here. I could watch my townsfolk go about their daily routines for hours, carefully monitoring the production and distributing of resources and reworking the routes through town to make them more efficient. I absolutely adored setting up the town, laying out the roads, and putting people to work chopping down trees, building structures, and working in bakeries and lumberyards and smithies or on farms and vineyards. And Peter Molyneaux’s Black and White, a kind of cross between Populous and a Tamagotchi, has been something I’ve revisited multiple times over the years.īut the first game of this type that I ever played is the one that has stayed with me the longest: Knights and Merchants: The Peasants Rebellion.
The Sims is a popular and addictive example, of course. I have always been attracted to games (or simulations or digital toys or whatever you want to call them) that let me set up a world and then watch to see how its inhabitants managed. Since last week I’ve been thinking about so-called god games and their close cousins, construction and management sims.